Synopsis
The chapter opens with characters discussing the shocking death of an Engineer with a powerful achievement at the hands of a mere mortal, which is linked to a manipulative character's plan for a 'feast.' This character then offers high-grade 'gifts' (achievements) with no apparent price to the other characters, admitting that they will ultimately be the ingredients for his feast. The characters react with suspicion and some excitement while one plans to immediately use his gift. The chapter ends with characters still debating the nature and safety of the gift while the manipulator's plans are far reaching.
Quick Summary
The chapter reveals that a powerful Engineer was killed by a mortal, leading to a mysterious offer of 'gifts' (great achievements) from a character who sees the tower as a dining table. Characters debate the implications of these gifts and their use.
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