The Tutorial is Too Hard - chapter 2

Synopsis

The chapter begins with the characters realizing they are in an MMORPG, and they discuss weapon types and roles, eventually choosing their own. They discover status windows to view stats and realize lobbies are divided by difficulty. A communication window and a clock are also revealed. The chapter ends with the characters introducing themselves, suggesting that they will likely become a team, and hinting at the story progressing with their interactions and cooperation.

Quick Summary

The chapter reveals the game to be an MMORPG, and the characters begin to understand the game mechanics, including weapon selection, stat viewing, and communicating with other players in different lobbies. The group starts introductions, hinting at future team dynamics.

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Series Information

Released: January 7, 2024
Read at skaihua

Chapter Themes

MMORPGweapon selectionstatus windowdifferent lobbiesteam introductionsgame mechanicsdifficulty level