Synopsis
The chapter focuses on a significant game update, changing how abilities are used by introducing stamina and concentration points, impacting gameplay. Veteran players receive bonuses based on agility, and the protagonist is rewarded for intelligence. He gets a mysterious gift from a nun which he suspects is a trap. The chapter also touches upon the real-world implications of the protagonist's success in the game, including how he affords a luxury item and a social gathering fee, while also establishing the game's popularity and influence in society.
Quick Summary
The game system updates, shifting mana usage to stamina and concentration. The protagonist receives a mysterious attachment and navigates the real-world implications of his in-game success.
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