Synopsis
A group of players ambushes a necromancer based on false rumors of her being a pervert, intending to steal her equipment. They capture her, but she refuses to talk, leading to a tense standoff. She tricks them into thinking she committed suicide, causing them to reveal their affiliations and plans. The chapter also delves into the game mechanics, explaining how guilds monopolize territories and hunt for hidden dungeons, with the Tiger Hunting Guild having control over areas where the protagonist is.
Quick Summary
A necromancer player is captured by other players due to rumors, but she tricks them into revealing information by faking her own death. The chapter also provides context about the game world and guild territories.
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