Synopsis
The chapter starts with the protagonist experiencing the arena system, which involves betting and fighting. They witness a fight and end up saving a weaker challenger. As a reward, they receive a unique skill that grants the ability to fly. The chapter also introduces various administrators who are interested in the challengers and provides background about invading dimensions, including 'Ares,' 'Murim,' and 'Kallian,' each with different characteristics. Finally, the protagonist receives a business card from a former challenger management team member, gaining access to a resource for information.
Quick Summary
The protagonist enters an arena system where betting and fighting are intertwined, witnesses a battle, receives a skill as a reward for helping someone, and learns about other dimensional worlds that are invading.
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